

Oracles are able to hold multiple concentration spells at once, making buffing and debuffing far more easy.Oracles are particularly good at debuffing enemies while buffing allies.They attempt to see the future, and have a hand in the divine in doing so. Where priests may seem like general wisemen and diviners may seem like voyeurs, oracles have a clearly defined purpose. Overall the class works to make for a less vulnerable caster.Creed of the departed in particular make fairly good use of their undead minions to trigger traps, protect squishy casters, and so on.Necromancers serve as an alternative to the wizard class, as such they serve much the same purpose once they get going.As such, the homebrew necromancer attempts a far more flavorful version of the necromancer. While necromancers may be in the base book, many potential undead lords may find the base wizard subclass lacking. Much like sorcerers, they don’t need to decide how many of each spell the use, they only need to choose from their list of spells for the day.Much like clerics, Shamans know all of their spells for each given level, they merely need to select which ones they will use for the day.Shamans work heavily with nature spirits to work magic of a divine nature.

For those that want something in between, shamans are a good way to keep some of that tribal flavor of the druid, the spiritual nature of the cleric, and the intelligent feel of the wizard. Who needs rogues when you have crows? ĭruids can occasionally come off as too martially oriented, clerics can come off as too civilized, and wizards can come off as out of touch nerds.

They focus on less used fighting styles that use nets and whips. What would place the class higher on this list would be a bit of constitution based AC bonus in place of the heavy armor proficiency, since historically Gladiators went bare chested to show how bloody they were. It presents an interesting strength and charisma oriented character type that isn't generally represented in D&D. Gladiators may sound like another fighter variant, but really this particular homebrew class emphasizes the more bard-like aspects of the historic gladiators.

Legionnaires are also good at keeping allies alive by turning their second wind into a group effect.Īnother day at the Colosseum.As the name might suggest, Legionnaires are particularly good at taking hits and staying alive.The Legionnaire is just that subclass, specializing in the use of a shield and protecting their teammates. It’s quite surprising that given the role of fighters within a party that there aren’t more tankish subclasses.
